Stay safe online

Digital
Safety Game

A card game for learning digital security by talking about it. Ask questions, judge the answers, share real life stories and collect the cards.

54cards
6categories
1-6players
25minutes
16+age

Learning can be fun

The idea of the game is to learn more about digital safety. The goal is to answer as many questions as possible and win after collecting the required number of cards.

The game is designed so that the inquirer has to formulate a question and decide whether the answer is correct. Discussion and real life examples of why this knowledge matters are encouraged.

DSG was created by Tallinn University Digital Safety Lab and the Network of Estonian Teachers of Informatics and Computer Science to help teachers bring security topics into the classroom. It targets university, professional higher, vocational and high school ICT students and informatics teachers, and covers the security part of the national curriculum.

  • Social engineering
  • Privacy
  • Network
  • Internet
  • Hacking
  • Malware

Full description in English and Estonian.

Digital Safety Game box and cards

Rules

Simple enough to start in a minute. The learning happens in the conversation around each card.

Setup

  1. Shuffle the deck. Each player draws one card.
  2. Whenever you run out of cards, draw another one.
  3. Place the deck in the middle of the table as the draw pile. Choose who starts; play continues clockwise.

Gameplay

  1. On your turn you are the inquirer: pick a question from your card and ask the next player, then judge whether the answer is correct.
  2. Correct answer: the respondent keeps the card, face up.
  3. Incorrect answer: the inquirer keeps the card, face up.
The first player with 3 cards of the same colour shouts "I'm Safe!" and wins.
Box front

Who it is for

Anyone who wants to refresh their digital safety knowledge with a fun game. There are a few easter eggs hidden in the cards.

Box back

How to play

1-6 players, alone or in teams, age 16 and up, about 25 minutes per game. Storytelling and real cases are as important as the facts.

Cards

54 cards

Six categories: social engineering, privacy, network, internet, hacking and malware. Try them online.

Download and print

Free to print and play. Download the PDF first and print from the file for the best quality.

Cards

All 54 cards, one per page. In print settings choose 9 pages per A4 sheet.

Box

Print the box as a cover for your deck.

Rulebook

Rules and background information about the game.

Play online

Draw a random card and read the question to a friend. A correct answer gives a point. The first to collect 7 points wins.

Shuffle mode
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